Episode 50: No He’s a Captain
The group finishes exploring the Foundry and finds themselves faced with the toughest fight yet.
Our take on Paizo’s Dead Suns adventure path. We gave this campaign a heavy dose of homebrew and more than its fair share of bad ass space fights. Strap in!
An unlikely group of spacefaring citizens meet up in Absalom Station at the request of a well-known Starfinder venture captain to undertake a mission of the utmost importance. The quest they set off on would not only impact them as individuals, but will have a ripple effect through the entire Pact Worlds system as we know it. Join Kash Winger, Sunny-D, Thunderfist, Crumbles, and Kricket in the adventure of their lifetime.
The group finishes exploring the Foundry and finds themselves faced with the toughest fight yet.
The crew gets inside the security building and begins their search for what exactly the cult was looking to find.
The crew puts their heads together in a desperate attempt to fight off the mold swarm.
In this Behind the Bar we talk about how the group might survive the mold swarm, there is a cry for help and we answer a question regarding how we use experience in our campaign.
The crew locates the security offices and set out to finally figure out the code to The Foundry’s secret entrance.
The crew deals with a massive loss, and makes a plan to get the blessings from the Kish elders.
The crew tries their best to regroup and overcome the dire circumstances that face them.
With the party split, the groups must figure out how to compensate for their missing members.
In this behind the bar the we recap our live show at Salt Lake City’s FanX, discuss the latest episode and dive into Thunderfist’s meditative journey.